Car and AI problem
Hello everyone,
I have just started to make a GTA like game. I am facing a problem: The car body doesn't get aligned with the wheels. Thats when I am approaching a highway the body doesn't rotate perfectly. WHat currently I am doing for body rotation is that I am taking the differrence of the y positions of the spheres and difference of the Z positions, then taking Atan of :
| Matrix.CreateRotationX(MathHelper.ToRadians((float)Math.Atan(yDiff / zDiff))); |
Where yDiff and xDiff are calculated as:
| car_punto.yDiff = sphereLeftFront[0].Bounds.Center.Y - sphereLeftFront[1].Bounds.Center.Y; |
| car_punto.zDiff = sphereLeftFront[0].Bounds.Center.Z - sphereLeftFront[1].Bounds.Center.Z; |
where sphereLeftFront[0] is the ColliderSphere of the left front wheel and sphereLeftFront[1] is the ColliderSphere of the left rear wheel.
however the car body doesn't rotate perfectly as shown :

What am I doing wrong? Please help.
AI QUES.:
I have just started my work on AI ie how other cars will run on the road. I have set coordinates in an array and for individual car I am checking on which coordinate it has reached keeping a range of about 5 px. For eg. when the other cars reaches a specific coordinate then it will check in the array what to do next. For eg: -1 to turn left and 1 to turn Right 0 to go straight, etc. However I am facing some problems thats sometimes the other cars work well while sometimes they go away straight or continue to revolve on the same place. Is there any other way to implement such kind of stuff???
ALPHA TEXTURE PROBLEM:
Also could anyone please provide some good tutorials about drawing objects with alpha mapped textures like the one used in making trees, railings? The modelling program I am using is 3ds MAX for making trees and assigning textures to them.
Thanks.
Rotating a collision rectangle (racing game)
Hi, I've looked all over for rotating collision rectangles but I couldn't find anything I could fully understand because the way I am doing collision is different to what i have seen.
How I have made the game is I have rows of tyres that I simply placed
on top of the background and made them each a collision rectangle.
Here's an image of the track and highlighted in red are the collision rectangles.

Below is another image but shows how I think the collision rectangle for the car is reacting to the rotation of the car.

I am just clueless at the moment on how I could rotate the collision rectangle alongside the car.
This is the code I have used to set the rectangles and how I move the car.
protected override void Update(GameTime gameTime)
{
//setting rectangles for collision detection
blueCarRect = new Rectangle((int)blueCarPosition.X - 29, (int)blueCarPosition.Y -61,
blueCar.Width,
blueCar.Height);
v43Rect = new Rectangle((int)v43Position.X, (int)v43Position.Y,
v43Texture.Width,
v43Texture.Height);
v43_2Rect = new Rectangle((int)v43_2Position.X, (int)v43_2Position.Y,
v43_2Texture.Width,
v43_2Texture.Height);
v35Rect = new Rectangle((int)v35Position.X, (int)v35Position.Y,
v35Texture.Width,
v35Texture.Height);
v19Rect = new Rectangle((int)v19Position.X, (int)v19Position.Y,
v19Texture.Width,
v19Texture.Height);
v16Rect = new Rectangle((int)v16Position.X, (int)v16Position.Y,
v16Texture.Width,
v16Texture.Height);
h22Rect = new Rectangle((int)h22Position.X, (int)h22Position.Y,
h22Texture.Width,
h22Texture.Height);
h22_2Rect = new Rectangle((int)h22_2Position.X, (int)h22_2Position.Y,
h22_2Texture.Width,
h22_2Texture.Height);
h11Rect = new Rectangle((int)h11Position.X, (int)h11Position.Y,
h11Texture.Width,
h11Texture.Height);
h11_2Rect = new Rectangle((int)h11_2Position.X, (int)h11_2Position.Y,
h11_2Texture.Width,
h11_2Texture.Height);
h11_3Rect = new Rectangle((int)h11_3Position.X, (int)h11_3Position.Y,
h11_3Texture.Width,
h11_3Texture.Height);
h10Rect = new Rectangle((int)h10Position.X, (int)h10Position.Y,
h10Texture.Width,
h10Texture.Height);
KeyboardState keys = Keyboard.GetState(); // This is making the variable "keys" which purpose will be to get the state of the keyboard inputs 60 times a second.
//if the up arrow key is pressed and it collides with a tyre barrier then the car speed is reduced to 0.1
if (keys.IsKeyDown(Keys.Up) && (blueCarRect.Intersects(v43Rect) || (blueCarRect.Intersects(v43_2Rect) ||
(blueCarRect.Intersects(v35Rect) || (blueCarRect.Intersects(v19Rect) ||
(blueCarRect.Intersects(v16Rect) || (blueCarRect.Intersects(h22Rect) ||
(blueCarRect.Intersects(h22_2Rect) || (blueCarRect.Intersects(h11Rect) ||
(blueCarRect.Intersects(h11_2Rect) || (blueCarRect.Intersects(h11_3Rect) ||
(blueCarRect.Intersects(h10Rect)))))))))))))
{
blueCarSpeed = 0.1f;
}
//when no collisions are active while the up arrow is pressed then the car will move at 5
else if (keys.IsKeyDown(Keys.Up) )
{
blueCarSpeed = 5f;
}
//if the down arrow key is pressed and it collides with a tyre barrier then the car speed is reduced to -0.1
if (keys.IsKeyDown(Keys.Down) && (blueCarRect.Intersects(v43Rect) || (blueCarRect.Intersects(v43_2Rect) ||
(blueCarRect.Intersects(v35Rect) || (blueCarRect.Intersects(v19Rect) ||
(blueCarRect.Intersects(v16Rect) || (blueCarRect.Intersects(h22Rect) ||
(blueCarRect.Intersects(h22_2Rect) || (blueCarRect.Intersects(h11Rect) ||
(blueCarRect.Intersects(h11_2Rect) || (blueCarRect.Intersects(h11_3Rect) ||
(blueCarRect.Intersects(h10Rect)))))))))))))
{
blueCarSpeed = -0.1f;
}
//when no collisions are active while the down arrow key is pressed then the car will move at -5
else if (keys.IsKeyDown(Keys.Down))
{
blueCarSpeed = -5f;
}
//when the left arrow is pressed then rotate the car anti-clockwise by 5 radians
if (keys.IsKeyDown(Keys.Left))
{
blueCarRotation -= MathHelper.ToRadians(5f);
}
//when the right arrow is pressed then rotate the car clockwise by 5 radians
else if (keys.IsKeyDown(Keys.Right))
{
blueCarRotation += MathHelper.ToRadians(5f);
}
//mathmatical calculations telling the car which direction to move depending on speed and rotation
blueCarPosition.X += (float)Math.Sin(blueCarRotation) * blueCarSpeed;
blueCarPosition.Y += (float)Math.Cos(blueCarRotation) * -blueCarSpeed;
blueCarSpeed = 0f;
Any help would be appreciated.
Thank you.
Collisions
Hello eveyone,
I am having some problems on my project about collisions. I have some aparments in my game and my shipmodel now. I want to add some collisions for my model and for buildings. If I go out from my city or try to go through the buildings, I would like to re-start my ship from the beginning.
Any help would be appreciated.
Many Thanks.
I have tried to use something similar to this for prevent the ship going out from the city but it's not working either.
private void SetUpBoundingBoxes()
{
int cityWidth = floorPlan.GetLength(0);
int cityLength = floorPlan.GetLength(1);
List<BoundingBox>
bbList = new List<BoundingBox>
(); for (int x = 0; x < cityWidth; x++)
{
for (int z = 0; z < cityLength; z++)
{
int buildingType = floorPlan[x, z];
if (buildingType != 0)
{
int buildingHeight = buildingHeights[buildingType];
Vector3[] buildingPoints = new Vector3[2];
buildingPoints[0] = new Vector3(x, 0, -z);
buildingPoints[1] = new Vector3(x + 1, buildingHeight, -z - 1);
BoundingBox buildingBox = BoundingBox.CreateFromPoints(buildingPoints);
bbList.Add(buildingBox);
}
}
}
buildingBoundingBoxes= bbList.ToArray();
}
Help with Pong
I have a quick question say for something like pong if have a class paddle
| class Paddle |
| { |
| ContentManager mContentManager; |
| public Texture2D texture; |
| public static Vector2 PaddlePosition; |
| public Vector2 Center; |
| public Rectangle Rectangle; |
| public float Speed; |
| public void LoadContent(ContentManager theContentManager) |
| { |
| mContentManager = theContentManager; |
| texture = theContentManager.Load<Texture2D>("paddle"); |
| PaddlePosition = new Vector2(300, 300); |
| Center = new Vector2(texture.Width / 2, texture.Height / 2); |
| Rectangle = new Rectangle((int)PaddlePosition.X, (int)PaddlePosition.Y, texture.Width, texture.Height); |
| Speed = 5.0f; |
| } |
| public void Update(GameTime gameTime) |
| { |
| GamePadState Pad1 = GamePad.GetState(PlayerIndex.One); |
| KeyboardState KeyBoard1 = Keyboard.GetState(); |
| if (KeyBoard1.IsKeyDown(Keys.Left)) |
| { |
| PaddlePosition.X += Speed; |
| } |
| if (KeyBoard1.IsKeyDown(Keys.Right)) |
| { |
| PaddlePosition.X -= Speed; |
| } |
| Rectangle = new Rectangle((int)PaddlePosition.X, (int)PaddlePosition.Y, texture.Width, texture.Height); |
| } |
| public void Draw(SpriteBatch spriteBatch) |
| { |
| spriteBatch.Draw(texture, PaddlePosition, null, Color.White, 0f, Center, 1.0f, SpriteEffects.None, 0); |
| } |
| } |
| } |
now say i have a class for the ball now also like paddle and i want the ball when it goes off the screen to appear at the paddles position so do i make the paddle position static and say if the ball leaves the screen ballPosition = Paddle.paddleposition;
Car and AI problem
Hello everyone,
I have just started to make a GTA like game. I am facing a problem: The car body doesn't get aligned with the wheels. Thats when I am approaching a highway the body doesn't rotate perfectly. WHat currently I am doing for body rotation is that I am taking the differrence of the y positions of the spheres and difference of the Z positions, then taking Atan of :
| Matrix.CreateRotationX(MathHelper.ToRadians((float)Math.Atan(yDiff / zDiff))); |
Where yDiff and xDiff are calculated as:
| car_punto.yDiff = sphereLeftFront[0].Bounds.Center.Y - sphereLeftFront[1].Bounds.Center.Y; |
| car_punto.zDiff = sphereLeftFront[0].Bounds.Center.Z - sphereLeftFront[1].Bounds.Center.Z; |
where sphereLeftFront[0] is the ColliderSphere of the left front wheel and sphereLeftFront[1] is the ColliderSphere of the left rear wheel.
however the car body doesn't rotate perfectly as shown :

What am I doing wrong? Please help.
AI QUES.:
I have just started my work on AI ie how other cars will run on the road. I have set coordinates in an array and for individual car I am checking on which coordinate it has reached keeping a range of about 5 px. For eg. when the other cars reaches a specific coordinate then it will check in the array what to do next. For eg: -1 to turn left and 1 to turn Right 0 to go straight, etc. However I am facing some problems thats sometimes the other cars work well while sometimes they go away straight or continue to revolve on the same place. Is there any other way to implement such kind of stuff???
ALPHA TEXTURE PROBLEM:
Also could anyone please provide some good tutorials about drawing objects with alpha mapped textures like the one used in making trees, railings? The modelling program I am using is 3ds MAX for making trees and assigning textures to them.
Thanks.
CodePlex Daily Summary for Wednesday, December 30, 2009
CodePlex Daily Summary for Wednesday, December 30, 2009
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CodePlex Daily Summary for Tuesday, December 29, 2009
CodePlex Daily Summary for Tuesday, December 29, 2009
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- SAM[P]CE: 1.0: Initial release of SAM[P]CE. This version is based off changeset 34686
- SCSI Interface for Multimedia (CD Burning), Block (Hard disk), and other Devices: Release 4 (better abstraction): In this release I added the IScsiDevice and IMultimediaDevice interfaces to make it easier to burn to media without regarding individual structure …
- Sense/Net Enterprise Portal & ECMS: SenseNet 6.0 Beta 5 XmasAlpha: Evaluation release with important new features: ContentLists, ListView framework, Lucene.Net based querying and Templated Field Controls. Check ht…
- Silverlight Console: Silverlight Console Release version 0.1: Initial Release, contains - Orktane.Console.dll - Orktane.ScriptActions.dll Dependencies: - nRoute.Toolkit.dll (version 0.3 see http://nRoute.Code…
- SilverSearch: SilverSearch 1.0: The last release of SilverSearch, Maked with SilverSwitch Toolkit, and permit to have custom and powerful search engine.
- SilverSwitch Tooltip: Version 1.0: Last Release of SilverSwitch, for make easily slide show with many elements !
- Slex - Silverlight Experimental Hacks: Slex Preview 2.0 Source Code: Slex Preview 2.0 Source Code
- StarRun Project: StarRun r35-37 BETA 1 -ShockWave-: This is the first build of this project. There aren't commands, but all works well.
- SweetSQL: Version 1.1.0.0: This is the newest release with the latest changes. I have changed how the framework is used that improves flexibility. You may now map classes i…
- Symbonix Starter Kit: Symbonix Starter Kit (V1.0): Symbonix starter kit installer for visual studio 2008
- TableTop .NET: TableTop .NET Setup Package (Campaign Editor): The new TableTop .NET Setup package, with the campaign editor preview executable. Remember that these releases are made available only as a previe…
- TS3QueryLib.Net: TS3QueryLib.Net Version 0.1.10.0: Changelog: - QueryRunner.GetClientDatabaseList got 2 new parameters: startIndex, numberOfRecords according to the changes in Beta 10 (clientdblist…
- TS3QueryLib.Net: TS3QueryLib.Net Version 0.1.11.0: Changelog: - Implemented beta 11 changes: added CLIENT_ID to whoami - Changed statusline detection logic. - Added method: GetChannelTree to Query…
- Windows Azure Blob Storage Publisher for Expression Encoder: WABSPublisher Beta 2: New feautres in beta 2 Support for updated Azure Blob Storage Library from November 09 Azure SDK Upload progress is reported Very large files can…
- Windows Services Dependency Viewer: Windows Services Dependency Viewer ver. 0.0.0.1: The initial release - version 0.0.0.1 alpha
- WPF Application Framework (WAF): WPF Application Framework (WAF) 1.0.0.8: Version: 1.0.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Unfortu…
- WPF Inspirational Quote Management System: Release 0.0.7: - Added random quote display at the bottom of the application. - Altered look and feel.
- Yet another developer blog - Examples: Lib.Web.Mvc.dll v1.0: A library with some useful stuff for ASP.NET MVC. Current release (v1.0) contains: - RenderXmlExtensions a class with HtmlHelper extensions methods…
Most Popular Projects
- WBFS Manager
- Rawr
- AJAX Control Toolkit
- Silverlight Toolkit
- Microsoft SQL Server Product Samples: Database
- Windows Presentation Foundation (WPF)
- Windows 7 USB/DVD Download Tool
- ASP.NET
- Microsoft SQL Server Community & Samples
- Image Resizer Powertoy Clone for Windows
Most Active Projects
- Rawr
- patterns & practices: Enterprise Library Contrib
- Composure
- The Silverlight Hyper Video Player [http://slhvp.com]
- Common Compiler Infrastructure - Sample applications
- DbEntry.Net (Lephone Framework)
- Fusion Charts for SharePoint
- TwitterVB - A .NET Twitter Library
- BlogEngine.NET
- Caliburn: An Application Framework for WPF and Silverlight
CodePlex Daily Summary for Monday, December 28, 2009
CodePlex Daily Summary for Monday, December 28, 2009
New Projects
- Authorize.Net C# API: C# API for doing basic transactions with Authorize.Net.
- b2bCommerce: E-Commerce project for B2B solutions
- ByDan Codesmith Java Templates: templates para generacion java en codesmith
- ByDan Codesmith Php Templates: permite realizar codigo php
- Chala Gauge 1.0: Control desarrollado en Silverlight , utilizable en ASP.NET , SharePoint y PHP que sirve de indicador de medición, como dice su nombre un GAUGE
- Cultiv MediaCache for Umbraco: Provides a caching mechanism for the Umbraco Media Library.
- frontdoor - http request interpolator / interpolater: frontdoor is used to transmit http requests to other machines in intranet / internet according to configuration. one outgoing internet access can s…
- Fusion Charts for SharePoint: Fusion Charts for SharePoint (FCS) provides a set of 22 different charts (2D & 3D) that integrates easily into your SharePoint environment (WSS 3.0…
- Image Update Builder: Builds Image Update packages for custom roms for Windows Mobile 6.5 and Windows Mobile 6.5.x
- MineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation. Create your own implementation and se…
- mPayroll: attempt to build a payroll online
- ProteusBasic: ProteusBasic can generate code in c# based in the database structure and configurations. create a fully functional basic application in a few of mi…
- QReal: CASE-system
- SharpBoard.NET: SharpBoard.NET is an educational and school-oriented application that implement a WhiteBoard using a Wiimote, an IRPen and a PC. It's an OpenSource…
- SharpKit for ASP.NET Ajax: A C# library that enables developers to write C# instead of JavaScript in ASP.NET Ajax projects.
- SmartProject: SmartProject is a web-based project management software. We will be including several features and enhacements over the next several months. Please…
- storoom - a simple distributing storage: storoom is a simple distributing storage system, it uses key-value pair to store data. contains client/clientlib stornode, node to store data to ph…
- wiivre: A VR environment based on Bing maps and Wiimote Library.
New Releases
- 3DModeling: 3dModeling 0.1: Download and find out new algorithms of removing invisible lines, surfaces and implementation of simple light algorithms.
- Authorize.Net C# API: NAuthorize v1.0: This is the initial release that I made of NAuthorize on my personal blog, many years ago. I'm releasing it as-is because people are downloading it…
- Backup: Proof-of-concept: This is a very early release. It contains a command line backup client and the backup server web service.
- Box2D.XNA: Box2D.XNA r31 Source Code and Solution: This is the initial port of Box2D.XNA synced to C Box2D r31. It has some additional optimizations for Xbox 360 performance to reduce allocations p…
- BTP Tools: e-Sword tool and modules. (20091227): It contains 3 zip files: 1. 20091227 Tools.zip: the newest e-Sword module generator. In the build, it fixed an encoding bug on strong dictionary. …
- Chala Gauge 1.0: Chala Gauge Beta 1: Chala Gauge Beta 1 ChalaGauge es un control de tipo “tacómetro” construido con Silverlight y javascript , dentro de sus características principales…
- Dawn of Discovery Assistant: Dawn of Discovery Assistant 1.4: New in 1.4: The civilization calculator has arrived! In version 1.4 you can now click on the Civilization Calculator button to pull it up. To use i…
- Dawn of Discovery Assistant: Dawn of Discovery Assistant 1.4.1: New in 1.4.1: Resolved some major issues with the calculator where it was not recognizing sophisticated needs. Furthermore if you did something li…
- frontdoor - http request interpolator / interpolater: release @ 2009-12-27 19-57: this is a stable version built @ 2009-12-27 not update in time here goto http://myapp.hzj-jie.net/frontdoor/bin/Release/ for latest version
- frontdoor - http request interpolator / interpolater: source code @ 2009-12-27 20-24: source code newest @ http://myapp.hzj-jie.net/frontdoor/ http://myapp.hzj-jie.net/basicVB/
- Fusion Charts for SharePoint: 0.9 Beta: First beta version. It works fine but intensive testing is missing. You can give it a try until the release 1 that is planned for the 10th of Janu…
- Image Update Builder: Image Update Builder v1: Image Update Creator First CodePlex release of Image Update Builder Changes Made: - Patches DefaultCerts.dat - Fixed Associations code - Added …
- Jiffycms wysiwyg HTML editor for ASP.NET AJAX: Jiffycms.Net.Toolkit V1.0.9.9: A merry christmas and a happy new year to all. Major Release. This release adds two new controls, the ColorPicker and Media Frame, minified js (hal…
- LDK Javascript Game Engine: LDK v0.2c: This is an experimental release. Basically it has support for ellipses. Scaling, positioning etc works but is slow. Animation works with movement b…
- MineSweeperChallenge: v0.1.1.0: Initial release This initial release is usable, but still has some problems. To be safe, use the single-threaded strategy and disregard the average…
- Saluse MediaKit for Silverlight: Saluse.MediaKit 2009-12-27: More of a refactoring and speed up release much faster visual rendering since setting MaxFrameRate=30 closer to ideal position calculation but st…
- SCSI Interface for Multimedia (CD Burning), Block (Hard disk), and other Devices: Release 3 (added basic DVD burning support): In this release I added the READ DVD STRUCTURE command, as well as one kind of structure information, the Physical structure. I also updated the I…
- SharpBoard.NET: 0.1-Alpha - Connections and interface testing: This initial 0.1 alpha version has been made for testing connection capabilities of a Wiimote device under Windows, Linux and Mac. In this release …
- SharpKit for ASP.NET Ajax: SharpKit for ASP.NET Ajax: SharpKit for ASP.NET Ajax
- storoom - a simple distributing storage: binary @ 2009-12-27 21-04: newest binary @ http://myapp.hzj-jie.net/storoom/storoom/bin/ http://myapp.hzj-jie.net/storoom/stornode/bin/ http://myapp.hzj-jie.net/storoom/storc…
- storoom - a simple distributing storage: source @ 2009-12-27 21-09: newest code @ http://myapp.hzj-jie.net/storoom/ http://myapp.hzj-jie.net/basicVB/
- TortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0 beta 2: Second beta release with more commands and new toolbar. Only for Visual Studio 2008
- TreeListView: V20: V20 beta
- WallpaperControl: WallpaperControl Version 0.4 Alpha: This is the first release of WallpaperControl. The current version is 0.4. This release recommendet for developers only because it is quite unstabl…
- XAML Localize: XamlLocalize 0.4.1: Change in 0.4 Can generate Uid for all Element. Add a progress dialog. Method by code : Support for DataTemplate (use the binding method for text …
- Xploit Game Engine: Xploit_1_0 Release: Fully Finished Game Engine This release contains all the necessary dlls to run the Xploit Engine. Has all the promised features.
- Xploit Game Engine: Xploit_1_0 Source Code: Contains 2 projects : Main Engine Skinning Components
Most Popular Projects
- WBFS Manager
- Rawr
- AJAX Control Toolkit
- Microsoft SQL Server Community & Samples
- Silverlight Toolkit
- Microsoft SQL Server Product Samples: Database
- Windows Presentation Foundation (WPF)
- Windows 7 USB/DVD Download Tool
- ASP.NET
- Image Resizer Powertoy Clone for Windows
Most Active Projects
- Rawr
- patterns & practices: Enterprise Library Contrib
- Composure
- DbEntry.Net (Lephone Framework)
- Caliburn: An Application Framework for WPF and Silverlight
- Fusion Charts for SharePoint
- TwitterVB - A .NET Twitter Library
- N2 CMS
- BlogEngine.NET
- Common Compiler Infrastructure - Sample applications
CodePlex Daily Summary for Sunday, December 27, 2009
CodePlex Daily Summary for Sunday, December 27, 2009
New Projects
- Project Autumn: Project Autumn is a Multi Platform Game Engine in .Net providing an ability to compile once and have it run on all platforms. It will provide Grap…
- PsTFS Web Admin: Administration, gestion, création d'éléments pour Team Foundation Server avec PsTFS.
- Read Feed Community: Read Feed Community
- Salient.Net: Network Utilities Library
- SharePoint 2010 Generic Solution Validator: A generic Solution Validator for IT Pros to install on your SharePoint 2010 farm. Don't write another solution validator again!
- SimOne SharePoint Solutions: SimOne SharePoint Solutions Some solutions for SharePoint using in ASP.Net Mvc,MVP.
- VS2010, EF4, Repository Pattern, WCF ==> ASP.NET MVC2, WPF, Silverlight 4: VS2010 Project With Entity Framework 4 using Repository and Unit-Of-Work Pattern WCF communication to a variety of UI's UI implementation wi…
- Websol Dating software Asp.net with sql server 2005: dating software in asp.net with msaccess and sql server 2005
- WhiteHead.Framework: WhiteHead.Framework
New Releases
- Cropper Plugins: 1.2 Latest stable: Latest stable version of the Cropper Plugins project. This release includes 2 new plugins: send-to-Imgur (works like Send-to-TinyPic) and Send-to…
- Dawn of Discovery Assistant: Dawn of Discovery Assistant 1.2: New in v1.2: Added a main menu screen for users to choose how they would like to use the program. This has been added in preparation for the need …
- Dawn of Discovery Assistant: Dawn of Discovery Assistant 1.3: New in 1.3 The Dawn of Discovery Assistant program has had a logo added to it. It has also been restructured to use an XML data file instead of ha…
- FSNCleaner: 2.9: New Feature: A function for unvoice all scripts in a directory The function "Clean a directory" now suggest you to "Add Blank Space in a file" if…
- HuddleClient.NET: HuddleCli.NET v0.7: Now file downloads are made using WebClient.
- HuddleClient.NET: HuddleCli.NET v0.8: HuddleCli.NET v0.8
- Json.NET: Json.NET 3.5 Release 6: New feature - Added reading and writing binary JSON (BSON) support via BsonReader, BsonWriter New feature - Added support for reading and writin…
- KidSafe: 4.7.1.0.1: Bug fix: "Confirm new unlock text" textbox sometimes went into password mode (hid text behind a row of asterisks) inappropriately Improvement: "T…
- Log4TSQL - provided by Raycoon.com: Version 2.0 Beta 2: Version 2.0 BETA 2 is now available for download! Improvements: - Improved speed: more than 30 Log-entries per millisecond - Works WITHIN transact…
- Mews: Mews.Application V0.5: Installation InstuctionsNew Features15161. Previous releases kept all articles that were ever downloaded in the local cache. Not only required this…
- Oops! 3D Physics Framework (and more) for XNA: Oops! XNA 3D Physics Framework 0.7: This beta release of the Oops! Framework contains the source code from Change Set 44607 and ccgame files for windows and the XBox 360. Framework O…
- OpenNote: OpenNote 2.5: EN/ING OpenNote is a free text editor with that you can write documents and that's only in spanish and english and being available with Windows. It…
- PaymentTracker: PaymentTracker beta 1.0: This version of PaymentTracker is an early beta release with limited functionality. Good chance there will be exceptions. If you stumble upon any e…
- SCSI Interface for Multimedia (CD Burning), Block (Hard disk), and other Devices: Release 2: This is similar to the first release but with updated identifier names and case changes (e.g. "SCSI" became "Scsi"). I also added a few new enumera…
- SharePoint 2010 Generic Solution Validator: V1.0.0.0: the first build of the generic solution validator
- Shopping Cart .NET: 1.4: New are easy setup wizard and sales chart. We also fixed lots of bugs and did some major performance tuning in the Data Layer.
- Smart Thread Pool: Smart Thread Pool 2.2.1.0: Added new features Added support for Silverlight. Added support for Mono. Added internal performance coutnters (for WindowsCE, Silverlight, an…
- TS3QueryLib.Net: TS3QueryLib.Net Version 0.1: Requirements for release versions ============================================================== - Visual Studio 2008 with .Net Framework 3.5 - Si…
- UMD文本编辑器: UMDEditor文本编辑器V2.0.2: 2.0.2 (2009-12-19) 修正使用“插入前一章”功能时,插入章节次序不正确的问题 修正支持Windows7下的UAC管理员权限提示 2.0.1 (2009-12-16) 增加导出umd文件封面图片的功能 增加清楚umd文件封面图片的功能 2.0.0 (2009-12-13) 增…
- VS2010, EF4, Repository Pattern, WCF ==> ASP.NET MVC2, WPF, Silverlight 4: Project Setup and Structure: This is a planning release. We've not decided where to host the source code, but we'll have public access to the trunk and releases for stable vers…
- Websol Dating software Asp.net with sql server 2005: Websol Dating software: Websol dating software asp.net with msaccess and sql server 2005 http://www.websol-dating-software.com/
- WPF Inspirational Quote Management System: Release 0.0.6: - Added search functionality (Ctl-F). - Added private quote flag (information for integrating applications). - Added some keyboard bindings (Ctl-S,…
- Zip Solution: ZipSolution 4.9 Beta: Main good news of 4.7-th version Features: 1. Added possibility to encrypt data using ionic WinZipAes 256 from command line arguments 2. Added poss…
Most Popular Projects
- Rawr
- WBFS Manager
- Microsoft SQL Server Community & Samples
- AJAX Control Toolkit
- Silverlight Toolkit
- Microsoft SQL Server Product Samples: Database
- Windows Presentation Foundation (WPF)
- Windows 7 USB/DVD Download Tool
- ASP.NET
- Image Resizer Powertoy Clone for Windows
Most Active Projects
- Rawr
- patterns & practices: Enterprise Library Contrib
- Composure
- DbEntry.Net (Lephone Framework)
- TwitterVB - A .NET Twitter Library
- OpenNote
- Common Compiler Infrastructure - Sample applications
- N2 CMS
- BlogEngine.NET
- Shetab Mount Zip Library Helper
CodePlex Daily Summary for Saturday, December 26, 2009
CodePlex Daily Summary for Saturday, December 26, 2009
New Projects
- Analysis of Pressed Keys: APK is a tool to help developers to find out how the end users are using the software.
- AVIcode Holidays: SharePoint layout-based application for presenting list of Holidays for the international offices of world-wide company.
- BlogEngine.NET for Windows Azure: Azure Blog Engine.NET is an Windows Azure conversion of BlogEngine.NET. We are compromissed to do small changes to original source code just for …
- CODE-coretc1: name code : code_coretc1
- Google Maps v3 Script# Library: Script# library for Google Maps v3 JavaScript API
- KLP Project: Kim Loc Phat
- Learning Graphics using Opengl: i want to record and track the version of my code during my study of opengl. if others are also interested, the code maybe helpful for their learni…
- OneCMS: OneCMS is a content management system that allows you to easily manage content, games, etc with such features as its own forum software, custom fie…
- Pomodoro Sharp: A timer to apply Pomodoro Techinique: http://www.pomodorotechnique.com/
- Removable Media Content Manager: This application enables the user to insert the removable media once & run this application to get the details of the files & folders available in …
- ShareVision: ShareVision is a customized WSS3 set of sites and services that support social services organizations. The code here represents some of the customi…
- The Doughnut List: Doughnut List to coordinate and notify participating employees to their Doughnut Day duties.
- TS3QueryLib.Net: This library allows to query team speak 3 servers using the query port. All queries are implemented type safe and the library is written to work wi…
- YAB - Yet Another Blog(Engine): Couple of goals here: - A BLOG Engine + some related stuff - A exercise on programming
New Releases
- Analysis of Pressed Keys: Alpha: Initial logging features
- AppFabric SDK for PHP Developers: v1.0 Release: The focus of this release is to bring the AppFabric SDK for PHP developers in sync with v1.0 release of Windows Azure platform AppFabric.
- AVIcode Holidays: 1.2.1.8: This release contains the initial version of AVIcode Holidays without standard SharePoint Events support. Also it contains SharePoint Solution Inst…
- BlogEngine.NET for Windows Azure: BlogEngine.NET for Windows Azure: BlogEngine.NET as an Windows Azure Role
- Dark Lake Tools: Beta Release: This code still needs some cleanup. But all is working now. The documentation is missing, but samples are provided as part of the application.
- Dirac codec user interface: Dirac User Interface (checkin 34118): Release created based on checkin 34118. For the source code, go to Source Code area and get this checkin or the latest version Important:.NET Fram…
- Google Maps v3 Script# Library: 1.0.0.0: Script# library for Google Maps v3 JavaScript API
- KLP Project: Release 25-12-2009 v1.0: Automatic get news from Viet-trader
- Paris Descartes - GC 2010: Test2: Test2
- PCSX-Reloaded: Beta 1 (1.9.91): - Fixed FF7 Chocobo Racing crash bug with Internal HLE BIOS. - Fixed freeze issue with Japanese version of I.Q. Final. - Fixed memory card issue wi…
- Pocket MEF: Compatible with CTP 8.1: This release is targeting both windows mobile and CE. No changes made for the windows mobile source, So if you having the previous release that c…
- PsTFS Web Admin: PsTFS Web Admin - Alpha version 0.1: Web Application
- RapidWebDev - .NET Rapid Development Framework: RapidWebDev Release 1.32: 1.32 changelist fixed a bug of post-build script of Tests that cannot copy all necessary configurations files from \Web to \Test\Bin\Debug which le…
- Removable Media Content Manager: RMCM Source V1.0: About RMCM: This is an application developed in VS.NET 2005. This application enables the user to insert the removable media once and run this app…
- Removable Media Content Manager: RMCM V1.0: About RMCM: This is an application developed in VS.NET 2005. This application enables the user to insert the removable media once and run this app…
- Sharp Tests Ex: Sharp Tests Extensions 1.0.0Beta: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual…
- SolidCopy: SolidCopy v1.5: 12-21-2009 v1.5 added: multiple folders/filespecs added: Files to Skip option (suggested by Stephen Michael) added: persistent window positions add…
Most Popular Projects
- Rawr
- WBFS Manager
- Microsoft SQL Server Community & Samples
- AJAX Control Toolkit
- Silverlight Toolkit
- Microsoft SQL Server Product Samples: Database
- Windows Presentation Foundation (WPF)
- Windows 7 USB/DVD Download Tool
- BlogEngine.NET
- ASP.NET
Most Active Projects










