Polk Audio RM95 5-Channel Home Theater System (Set of Five, Black) (Electronics) newly tagged "blu-ray"

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 
Polk Audio RM95 5-Channel Home Theater System (Set of Five, Black)

Polk Audio RM95 5-Channel Home Theater System (Set of Five, Black) (Electronics)
By Polk Audio

Buy new: $599.95
7 used and new from $449.00
Customer Rating: 5.0

First tagged “blu-ray” by Kevin Quattro
Customer tags: home theater(6), polk audio(5), speakers(5), dual-driver speakers(3), home theater speaker systems(3), polk(2), boston acoustic, audio, bose, a v equipment, polk rm95, blu-ray

CodePlex Daily Summary for Wednesday, September 30, 2009

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

CodePlex Daily Summary for Wednesday, September 30, 2009

New Projects

  • Andrew Gunn's Dev: Andrew Gunn's development repository.
  • ASP.NET MVC Code Generation: ASP.NET MVC code generation
  • Auto Scroller: Auto Scroller for winforms application
  • Calculator 1.4: A creative calculator which can do a lot of things. Explore this and please rate it
  • Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.
  • Crivo de Erastóteles: Simples programa que devolve à você todos os números primos entre 1 e 1 bilhão em um arquivo de saída chamado "primos.txt" Simply program returns …
  • CurveMenu: CurveMenu是一个菜单控件,可对其内部的子元素排出旋转的效果。
  • Extended Currency Converter: Extended Currency Converter is an open source application. It will help you with converting amounts between 150+ different currencies (daily update…
  • Metamorph: A simple and lightweight Finite State Machine framework.
  • microstockUploader: Uploads multiple JPEG images with additional files (RAW, EPS) to multiple microstocks. Supports FTP resume. Supports buggy routers which drop FTP c…
  • MoCS: Masters of C#
  • nLessCSS - LessCSS for .NET: nLessCSS is a direct port of the LessCSS framework for the .NET platform. For more information visit http://lesscss.org/
  • NPerf : Performance Injection in WPF: NPerf is a performance injection software. It can be used to get performance traces back from the execution of any NET assemblies. It is completely…
  • Over Store: OverStore ORM OR Mapper supports .NET Compact Framework.
  • RewriteVoicemail: A Microsoft Exchange Transport Agent written specifically to rewrite generically-addressed Visual Voicemail emails to instead reflect the actual se…
  • Sihada - A .NET Social Network API: Sihada helps VB.NET developers create desktop applications that connect with social networking services like Twitter, Facebook, Jaiku, etc. It is …
  • SQL Azure Explorer Addin for VS2010: This is an attempt to learn something of SQL Azure and VS2010 Addin development by creating an SQL Azure Explorer *Addin for Visual Studio 2010 Bet…
  • Tag Cloud: TagCloudSoma is a project created by SOMABarcelona dedicated to creating a Tag Cloud from a URL or an input text.
  • TFS Mailer: I done this because my role as administrator of TFS i needed sometimes a way to mail to users in TFS. You can send mail to repositorys or filter on…
  • VimeoSharp: Library for Vimeo (vimeo.com) VimeoSharp supports both basic and advanced api. Requires .NET 3.5
  • Web Management Console: An ASP.NET MVC implementation of a Management Console inspired on Microsoft Management Console (MMC).
  • X-Port: Xport a simply port scanner used only with local area for check vulnerabilitys in opened ports.
  • zjackzext: a project about extjs

New Releases

Most Popular Projects

Most Active Projects

CodePlex Daily Summary for Wednesday, September 30, 2009

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

CodePlex Daily Summary for Wednesday, September 30, 2009

New Projects

  • Andrew Gunn's Dev: Andrew Gunn's development repository.
  • ASP.NET MVC Code Generation: ASP.NET MVC code generation
  • Auto Scroller: Auto Scroller for winforms application
  • Calculator 1.4: A creative calculator which can do a lot of things. Explore this and please rate it
  • Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.
  • Crivo de Erastóteles: Simples programa que devolve à você todos os números primos entre 1 e 1 bilhão em um arquivo de saída chamado "primos.txt" Simply program returns …
  • CurveMenu: CurveMenu是一个菜单控件,可对其内部的子元素排出旋转的效果。
  • Extended Currency Converter: Extended Currency Converter is an open source application. It will help you with converting amounts between 150+ different currencies (daily update…
  • Metamorph: A simple and lightweight Finite State Machine framework.
  • microstockUploader: Uploads multiple JPEG images with additional files (RAW, EPS) to multiple microstocks. Supports FTP resume. Supports buggy routers which drop FTP c…
  • MoCS: Masters of C#
  • nLessCSS - LessCSS for .NET: nLessCSS is a direct port of the LessCSS framework for the .NET platform. For more information visit http://lesscss.org/
  • NPerf : Performance Injection in WPF: NPerf is a performance injection software. It can be used to get performance traces back from the execution of any NET assemblies. It is completely…
  • Over Store: OverStore ORM OR Mapper supports .NET Compact Framework.
  • RewriteVoicemail: A Microsoft Exchange Transport Agent written specifically to rewrite generically-addressed Visual Voicemail emails to instead reflect the actual se…
  • Sihada - A .NET Social Network API: Sihada helps VB.NET developers create desktop applications that connect with social networking services like Twitter, Facebook, Jaiku, etc. It is …
  • SQL Azure Explorer Addin for VS2010: This is an attempt to learn something of SQL Azure and VS2010 Addin development by creating an SQL Azure Explorer *Addin for Visual Studio 2010 Bet…
  • Tag Cloud: TagCloudSoma is a project created by SOMABarcelona dedicated to creating a Tag Cloud from a URL or an input text.
  • TFS Mailer: I done this because my role as administrator of TFS i needed sometimes a way to mail to users in TFS. You can send mail to repositorys or filter on…
  • VimeoSharp: Library for Vimeo (vimeo.com) VimeoSharp supports both basic and advanced api. Requires .NET 3.5
  • Web Management Console: An ASP.NET MVC implementation of a Management Console inspired on Microsoft Management Console (MMC).
  • X-Port: Xport a simply port scanner used only with local area for check vulnerabilitys in opened ports.
  • zjackzext: a project about extjs

New Releases

Most Popular Projects

Most Active Projects

Invisible Old Objects

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

Hello everybody

Sorry for using your time with my stupid question!

I did the 2D beginner tutorial, and worked a few more things in.
Now i added a Second Level, but i got a problem:

When i enter Level 2 i just see the new Background, and the cannon.
But if i shoot at a place where a ship was when level 1 ended, my cannonball
hits this invisible target, and this invisible target keeps staying there.

i do the level change like this:

            if (level1)  
            {  
                UpdateCannonBalls();  
                UpdateShield();  
 
                UpdateEnemies();  
                UpdateEnemies2();  
 
 
                UpdateBonus();  
                UpdateLaser();  
 
                UpdateEnemyCannonBalls();  
                FireEnemyCannonBalls();  
            }  
            if (level2)  
            {  
                UpdateCannonBalls();  
                UpdateShield();  
            } 

level1 and level2 are bools which guide through the game (If level 1 == true than level 1 goes on, if win1 == true than the "you won level 1" screan appears, …)

and level2 looks like this at the moment:

public void UpdateLevel2()  
        {  
            spriteBatch.Begin(SpriteBlendMode.AlphaBlend);  
            GraphicsDevice.Clear(Color.CornflowerBlue);  
            spriteBatch.Draw(backgroundTexture2, viewportRect, Color.White);  
 
            foreach (GameObject ball in cannonBalls)  
            {  
                if (ball.alive)  
                {  
                    spriteBatch.Draw(ball.sprite,  
                        ball.position,  
                        Color.White);  
                }  
            }  
 
 
            spriteBatch.Draw(cannon.sprite,  
                cannon.position,  
                null,  
                Color.White,  
                cannon.rotation,  
                cannon.center, 1.0f,  
                SpriteEffects.None, 0);  
 
            spriteBatch.End();  
        } 

All the rest is more or less the same as in the 2D - Game Tutorial.

I hope my problem is comprehensible!

And i hope also that you understand my english and my C# (in which i am a beginner!!)

Greetings and thanks allot
Christoph Philipp

Invisible Old Objects

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

Hello everybody

Sorry for using your time with my stupid question!

I did the 2D beginner tutorial, and worked a few more things in.
Now i added a Second Level, but i got a problem:

When i enter Level 2 i just see the new Background, and the cannon.
But if i shoot at a place where a ship was when level 1 ended, my cannonball
hits this invisible target, and this invisible target keeps staying there.

i do the level change like this:

            if (level1)  
            {  
                UpdateCannonBalls();  
                UpdateShield();  
 
                UpdateEnemies();  
                UpdateEnemies2();  
 
 
                UpdateBonus();  
                UpdateLaser();  
 
                UpdateEnemyCannonBalls();  
                FireEnemyCannonBalls();  
            }  
            if (level2)  
            {  
                UpdateCannonBalls();  
                UpdateShield();  
            } 

level1 and level2 are bools which guide through the game (If level 1 == true than level 1 goes on, if win1 == true than the "you won level 1" screan appears, …)

and level2 looks like this at the moment:

public void UpdateLevel2()  
        {  
            spriteBatch.Begin(SpriteBlendMode.AlphaBlend);  
            GraphicsDevice.Clear(Color.CornflowerBlue);  
            spriteBatch.Draw(backgroundTexture2, viewportRect, Color.White);  
 
            foreach (GameObject ball in cannonBalls)  
            {  
                if (ball.alive)  
                {  
                    spriteBatch.Draw(ball.sprite,  
                        ball.position,  
                        Color.White);  
                }  
            }  
 
 
            spriteBatch.Draw(cannon.sprite,  
                cannon.position,  
                null,  
                Color.White,  
                cannon.rotation,  
                cannon.center, 1.0f,  
                SpriteEffects.None, 0);  
 
            spriteBatch.End();  
        } 

All the rest is more or less the same as in the 2D - Game Tutorial.

I hope my problem is comprehensible!

And i hope also that you understand my english and my C# (in which i am a beginner!!)

Greetings and thanks allot
Christoph Philipp

Most Embarrassing Business Trip Stories

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 
Posted By:Jane Wells

2f2b8_airplane_takeoff_1.thumb Most Embarrassing Business Trip Stories

If you spend half your life in an airplane and the other half in a hotel room, you can appreciate the sad saga of Jerome Robbins (not the choreographer, but a businessman from New Jersey). Robbins just won an essay contest hosted by Embassy Suites for the best business travel blunder.    0791a_more-bullet Most Embarrassing Business Trip Stories Read More

OutOfMemory exception occurs while XNA application is running for more than 4-6 hours

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

Case 1:

We are drawing following entities in each Draw() method call:

  • We are drawing 120 lines (40 lines for each plane – XY, XZ, YZ).
  • We are drawing atleast 10 models like a battle tank (.fbx model which contains 12 meshes and each mesh has around 50,000 vertices i.e. average of 600,000 vertices for the model).
  • We are drawing atleast 10 LineList objects.
  • We are drawing atleast 10 vertex points.
  • We are drawing 15 text strings (of 25 characters each) in different sprite batch calls.

When the application starts running, the initial memory consumption is 65 MB and CPU usage is 15-20%

 

The application’s memory consumption increases by 40-50KB every second.

 

After running the application for 4-6 hours the total memory usage of application goes beyond 528 MB and the CPU usage exceeds 75%.

 

After running the application for 4-6 hours, application throws an OutOfMemory Exception at GraphicsDevice.DrawUserIndexPrimitives<VertexNormalPositionTexture>() method call.

Following is the details of the exception:

DefaultSource Error    2          Exception of type 'System.OutOfMemoryException' was thrown. TWorldAxis : DrawLineList   at System.GC.nativeReRegisterForFinalize(Object o)

   at System.GC.ReRegisterForFinalize(Object obj)

   at Microsoft.Xna.Framework.Graphics.IndexBuffer.GetManagedObject(IDirect3DIndexBuffer9* pInterface, GraphicsDevice pDevice, UInt32 pool)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Indices()

   at Microsoft.Xna.Framework.Graphics.IndexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, _D3DFORMAT indexFormat)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount)

   at StageVisualization.VisualizationEntities.TWorldAxis.DrawLineList() in C:\Athena_VSS\Source\Code\StageVisualization\StageVisualization.VisualizationEntities\TWorldAxis.cs:line 862        System Exception        6/4/2009 4:35:00 PM”  

Case 2:
A sample game application that draws 2 lines and 2 traingles was created.

The memory consumption and CPU usage was found to be increasing as long as the application is running.

OutOfMemory exception occurs while XNA application is running for more than 4-6 hours

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 

Case 1:

We are drawing following entities in each Draw() method call:

  • We are drawing 120 lines (40 lines for each plane – XY, XZ, YZ).
  • We are drawing atleast 10 models like a battle tank (.fbx model which contains 12 meshes and each mesh has around 50,000 vertices i.e. average of 600,000 vertices for the model).
  • We are drawing atleast 10 LineList objects.
  • We are drawing atleast 10 vertex points.
  • We are drawing 15 text strings (of 25 characters each) in different sprite batch calls.

When the application starts running, the initial memory consumption is 65 MB and CPU usage is 15-20%

 

The application’s memory consumption increases by 40-50KB every second.

 

After running the application for 4-6 hours the total memory usage of application goes beyond 528 MB and the CPU usage exceeds 75%.

 

After running the application for 4-6 hours, application throws an OutOfMemory Exception at GraphicsDevice.DrawUserIndexPrimitives<VertexNormalPositionTexture>() method call.

Following is the details of the exception:

DefaultSource Error    2          Exception of type 'System.OutOfMemoryException' was thrown. TWorldAxis : DrawLineList   at System.GC.nativeReRegisterForFinalize(Object o)

   at System.GC.ReRegisterForFinalize(Object obj)

   at Microsoft.Xna.Framework.Graphics.IndexBuffer.GetManagedObject(IDirect3DIndexBuffer9* pInterface, GraphicsDevice pDevice, UInt32 pool)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Indices()

   at Microsoft.Xna.Framework.Graphics.IndexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, _D3DFORMAT indexFormat)

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount)

   at StageVisualization.VisualizationEntities.TWorldAxis.DrawLineList() in C:\Athena_VSS\Source\Code\StageVisualization\StageVisualization.VisualizationEntities\TWorldAxis.cs:line 862        System Exception        6/4/2009 4:35:00 PM”  

Case 2:
A sample game application that draws 2 lines and 2 traingles was created.

The memory consumption and CPU usage was found to be increasing as long as the application is running.

Friday [Blu-ray] (Blu-ray) newly tagged "blu-ray"

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 
Friday [Blu-ray]

Friday [Blu-ray] (Blu-ray)
By Ice Cube

Buy new: $19.99
18 used and new from $19.59
Customer Rating: 4.5

First tagged “blu-ray” by M_ “Are You Not Entertained?!”
Customer tags: smokey, friday, deebo, comedy, ice cube, chris tucker, blu-ray

Samsung BD-P1590 1080p Blu-ray Disc Player with Bonus HDMI Cable newly tagged "blu-ray"

September 30, 2009 by admin · Comment
Filed under: Xbox360 News 
Samsung BD-P1590 1080p Blu-ray Disc Player with Bonus HDMI Cable

Samsung BD-P1590 1080p Blu-ray Disc Player with Bonus HDMI Cable
By Samsung

Buy new: $230.35
11 used and new from $200.00
Customer Rating: 4.5

First tagged “blu-ray” by B. timko “dpdiver”
Customer tags: quality control(3), blu-ray disc players(2), high definition, streaming, 1080p, netflix, pandora, blu-ray player, blu-ray

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