Can’t create a new project

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

Hi,

I’m having a problem creating an XNA project in VS2005 Pro.  Here’s what I’ve done:

I have Visual Studio 2005 Professional, and I’ve been trying to get XNA to work.
First I installed the correct Service Pack from here: http://www.microsoft.com/downloads/details.aspx?familyid=BB4A75AB-E2D4-4C96-B39D-37BAF6B5B1DC&displaylang=en
Then I installed XNA Game Studio 2.0. from here: http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&displaylang=en

No problems during installation.

Now, whenever I go to create a new XNA project (Windows Game, Spacewar Starter Kit, etc.), I get the following error.
“The operation could not be completed.  Not enough storage is available to complete the operation.”
Then, in the output box, I get this error repeated several times:
“The Windows Forms Designer Hosting Package ({68939055-38E0-4D17-92CB-8909710D8178}) did not load because of previous errors. For assistance, contact the package vendor. To attempt to load this package again, type ‘devenv /resetskippkgs’ at the command prompt.”

After this, VS hangs, and I cannot do anything else “This operation cannot be completed.  The process terminated unexpectedly” and I must end the process through task manager.

My machine has over 15gb free space, and I have 1gb RAM, and I don’t expect it to all be being used.  I’m running Windows XP.  I can create other types of projects and run them just fine, but anything under the Visual C# -> XNA Game Studio 2.0  will give me the described error.

I’ve looked around and can’t find anything relating to this problem.

Steps I’ve taken to fix the problem that didn’t work:
Rebooting
Reinstall XNA
Repair .NET Framework installation

Things I would rather not do:
Reinstall VS2005 - (my installation copy is back at college, i’m home for winter break)

I appreciate any and all help.
 
Thank you,

Daniel
Read more

Error connecting 360 to PC. Please help.

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

When trying to connect my PC to my Xbox 360 with XNA Game Studio Device Center, I enter my key, click next and get an unhandled exception box saying:

See the end of this message for details on invoking   
just-in-time (JIT) debugging instead of this dialog box.  
 
************** Exception Text **************  
System.NullReferenceException: Object reference not set to an instance of an object.  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.XboxErrorPage.SetCurrentPage()  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Error()  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.XboxProgressPage.bw_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)  
   at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)  
   at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)  
 
 
************** Loaded Assemblies **************  
mscorlib  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll  
—————————————-  
XnaDeviceCenter  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Program%20Files/Microsoft%20XNA/XNA%20Game%20Studio/v2.0/Tools/XnaDeviceCenter.exe  
—————————————-  
System.Windows.Forms  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll  
—————————————-  
System  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll  
—————————————-  
System.Drawing  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll  
—————————————-  
Microsoft.Xna.GameStudio.DeviceManagement.UI  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll  
—————————————-  
Microsoft.Xna.GameStudio.DeviceManagement  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll  
—————————————-  
System.Security  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Security/2.0.0.0__b03f5f7f11d50a3a/System.Security.dll  
—————————————-  
Microsoft.Xna.RemoteServices  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.RemoteServices/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.RemoteServices.dll  
—————————————-  
System.Xml  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll  
—————————————-  
 
************** JIT Debugging **************  
To enable just-in-time (JIT) debugging, the .config file for this  
application or computer (machine.config) must have the  
jitDebugging value set in the system.windows.forms section.  
The application must also be compiled with debugging  
enabled.  
 
For example:  
 
<configuration> 
    <system.windows.forms jitDebugging="true" /> 
</configuration> 
 
When JIT debugging is enabled, any unhandled exception  
will be sent to the JIT debugger registered on the computer  
rather than be handled by this dialog box. 

The wizard shows "Unable to connect to your Xbox 360 console

Here are a few things to try as well as troubleshooting information" and a blank box for things to try. The additional help is not helpful.

I am on a wired connection, my PC and 360 are on the same subnet on the same hub. I am running Vista Ultimate 32-bit with VS2008 Pro installed as well. I have of course tried restarting my 360 and PC to no avail. Disabling the firewall makes no difference.

Any ideas? Please help. Thanks.

Read more

Can’t create a new project

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

Hi,

I’m having a problem creating an XNA project in VS2005 Pro.  Here’s what I’ve done:

I have Visual Studio 2005 Professional, and I’ve been trying to get XNA to work.
First I installed the correct Service Pack from here: http://www.microsoft.com/downloads/details.aspx?familyid=BB4A75AB-E2D4-4C96-B39D-37BAF6B5B1DC&displaylang=en
Then I installed XNA Game Studio 2.0. from here: http://www.microsoft.com/downloads/details.aspx?FamilyId=DF80D533-BA87-40B4-ABE2-1EF12EA506B7&displaylang=en

No problems during installation.

Now, whenever I go to create a new XNA project (Windows Game, Spacewar Starter Kit, etc.), I get the following error.
“The operation could not be completed.  Not enough storage is available to complete the operation.”
Then, in the output box, I get this error repeated several times:
“The Windows Forms Designer Hosting Package ({68939055-38E0-4D17-92CB-8909710D8178}) did not load because of previous errors. For assistance, contact the package vendor. To attempt to load this package again, type ‘devenv /resetskippkgs’ at the command prompt.”

After this, VS hangs, and I cannot do anything else “This operation cannot be completed.  The process terminated unexpectedly” and I must end the process through task manager.

My machine has over 15gb free space, and I have 1gb RAM, and I don’t expect it to all be being used.  I’m running Windows XP.  I can create other types of projects and run them just fine, but anything under the Visual C# -> XNA Game Studio 2.0  will give me the described error.

I’ve looked around and can’t find anything relating to this problem.

Steps I’ve taken to fix the problem that didn’t work:
Rebooting
Reinstall XNA
Repair .NET Framework installation

Things I would rather not do:
Reinstall VS2005 - (my installation copy is back at college, i’m home for winter break)

I appreciate any and all help.
 
Thank you,

Daniel
Read more

Error connecting 360 to PC. Please help.

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

When trying to connect my PC to my Xbox 360 with XNA Game Studio Device Center, I enter my key, click next and get an unhandled exception box saying:

See the end of this message for details on invoking   
just-in-time (JIT) debugging instead of this dialog box.  
 
************** Exception Text **************  
System.NullReferenceException: Object reference not set to an instance of an object.  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.XboxErrorPage.SetCurrentPage()  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Error()  
   at Microsoft.Xna.GameStudio.DeviceManagement.UI.XboxProgressPage.bw_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)  
   at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)  
   at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)  
 
 
************** Loaded Assemblies **************  
mscorlib  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll  
—————————————-  
XnaDeviceCenter  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Program%20Files/Microsoft%20XNA/XNA%20Game%20Studio/v2.0/Tools/XnaDeviceCenter.exe  
—————————————-  
System.Windows.Forms  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll  
—————————————-  
System  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll  
—————————————-  
System.Drawing  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll  
—————————————-  
Microsoft.Xna.GameStudio.DeviceManagement.UI  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll  
—————————————-  
Microsoft.Xna.GameStudio.DeviceManagement  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll  
—————————————-  
System.Security  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Security/2.0.0.0__b03f5f7f11d50a3a/System.Security.dll  
—————————————-  
Microsoft.Xna.RemoteServices  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.11128.1  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.RemoteServices/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.RemoteServices.dll  
—————————————-  
System.Xml  
    Assembly Version: 2.0.0.0  
    Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)  
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll  
—————————————-  
 
************** JIT Debugging **************  
To enable just-in-time (JIT) debugging, the .config file for this  
application or computer (machine.config) must have the  
jitDebugging value set in the system.windows.forms section.  
The application must also be compiled with debugging  
enabled.  
 
For example:  
 
<configuration> 
    <system.windows.forms jitDebugging="true" /> 
</configuration> 
 
When JIT debugging is enabled, any unhandled exception  
will be sent to the JIT debugger registered on the computer  
rather than be handled by this dialog box. 

The wizard shows "Unable to connect to your Xbox 360 console

Here are a few things to try as well as troubleshooting information" and a blank box for things to try. The additional help is not helpful.

I am on a wired connection, my PC and 360 are on the same subnet on the same hub. I am running Vista Ultimate 32-bit with VS2008 Pro installed as well. I have of course tried restarting my 360 and PC to no avail. Disabling the firewall makes no difference.

Any ideas? Please help. Thanks.

Read more

Hot Shots Golf: Out of Bounds (Video Game) newly tagged "blu-ray"

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 
Out of Bounds

Hot Shots Golf: Out of Bounds (Video Game)
By Sony Computer Entertainment

Buy new: $59.99
38 used and new from $41.12
Customer Rating: c90c9_stars-4-0._V47081936_ Hot Shots Golf: Out of Bounds (Video Game) newly tagged "blu-ray"

First tagged “blu-ray” by Scotty boy blue “gamer”
Customer tags: playstation 3(12), video games(10), ps3(6), golf(4), playstation(3), ps3 ps2 psp wii xbox xbox360(3), dualshock 3, the fallen angle, ps3 controller, hot shot golf, glenn thater, blu-ray

Read more

Monster Cable M1000 4′ HDTV HDMI A/V Cable - 1.22M (Electronics) newly tagged "blu-ray"

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 
Monster Cable M1000 4' HDTV HDMI A/V Cable - 1.22M

Monster Cable M1000 4′ HDTV HDMI A/V Cable - 1.22M (Electronics)
By Monster Cable

Buy new: $150.00
4 used and new from $102.04
Customer Rating: b36b6_stars-5-0._V47081849_ Monster Cable M1000 4 HDTV HDMI A/V Cable - 1.22M (Electronics) newly tagged "blu-ray"

First tagged “blu-ray” by S. Dennon “T-dot”
Customer tags: hdmi cable(2), 1080p(2), hdmi cables(2), hdmi(2), high definition, hdtv, blu-ray

Read more

Guitar Hero(R) World Tour to Feature Exclusive Partnerships

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

After raising the bar of authenticity with every release in the Guitar Hero(R) franchise, Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero(R) World Tour is cranking it to 11 by featuring several of the most influential instrument and equipment brands in the music industry.

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships
Go to Source Read more

This is why Mike is retarded

August 29, 2008 by admin · Comment
Filed under: Xbox360 News 

So, I'm ALREADY getting ready for the next Ravenloft Game… not just for the Frightfest, but for the game next year. I have decided that I am going to strive to run the absolute perfect Ravenloft (module, not campaign) game. Because I you all know how Mr. Monomania gets.

So we are gonna have a billion promotional stunts, swag, and props before it is all over and done. Let's bring out the first one, eh?

Ladies and Germs, the RAVENLOFT FATE TOKEN!

 This is why Mike is retarded

Yes, here is the first prop of many. The coin will entitle you to a re-roll of any one dice roll in the game.. saving throws, hit rolls, whatever. You get one to start the game and additional ones when you level up. Trade em, hoard em, use em… whatever. You can use as many as you can collect from me or other players. This was inspired by the Ravenloft October 2007 game when FOUR (4) players all croaked when a banshee keened. About 5 minutes into the castle. Well, now you can defeat Death at his own game and laugh in a manner most haughty at the Grim Reaper!

05c0e_fatecoin2 This is why Mike is retarded

The official ones will have a smoother cutout shape. Just a prototype here.

Also, I am working on a custom minitokens set for Ravenloft. Using some mini poker-chips and some Avery Labels (with a circular punch due in the ol' mailbox in a week or two), I will make a set of monster tokens specifically for the Ravenloft game. And as you know, I can't do things small… I got 200 poker chips and found out today I'm gonna need 100 more. We are talking full individual tokens for all unique monsters and NPCs too, homie!

Anyhoo, here's a sneak peak at some prototype material…

9c9ab_minis This is why Mike is retarded

Some labels for ghosts, ghouls and zombies, just ready to be minted.

More details as they develop over the year!

Go to Source Read more

Guitar Hero(R) World Tour to Feature Exclusive Partnerships

August 28, 2008 by admin · Comment
Filed under: Xbox360 News 

After raising the bar of authenticity with every release in the Guitar Hero(R) franchise, Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero(R) World Tour is cranking it to 11 by featuring several of the most influential instrument and equipment brands in the music industry.

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships  Guitar Hero(R) World Tour to Feature Exclusive Partnerships

 Guitar Hero(R) World Tour to Feature Exclusive Partnerships
Go to Source Read more

Korean games stood out in the largest European game exhibition

August 28, 2008 by admin · Comment
Filed under: Xbox360 News 

GC 2008 is the largest European game exhibition. GC had GNGWC 2008 during its exhibition which was a Korean game tournament participated by gamers from all over the world. Korean games had a great opportunity to establish a good reputation.

 Korean games stood out in the largest European game exhibition

 Korean games stood out in the largest European game exhibition  Korean games stood out in the largest European game exhibition  Korean games stood out in the largest European game exhibition  Korean games stood out in the largest European game exhibition  Korean games stood out in the largest European game exhibition  Korean games stood out in the largest European game exhibition

 Korean games stood out in the largest European game exhibition
Go to Source Read more

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